TIKI MY SALAD
Tiki My Salad is a PVP party game developed in 2 weeks, in which you have to dodge or deflect a spinning blade until one player remains.
Roles: Gameplay & Technical Design
Date: 9th - 20th March 2020
TIME: 2 Weeks
Team size: 7 Members (3 Designers)
Genre: Party Game
Engine: Unreal Engine 4
Source control: Perforce
Code language: Blueprints
Outlive your opponents by jumping or deflecting a rotating blade and be the last player standing.
The blade starts slowly so that the player can ease into the motion.
Then rapidly increase the pase as each player deflects to get that hectic gameplay going.
To make the game easy to learn and simplistic, the player is given two options: Deflect or Jump.
Deflecting is reaction based to get that skill element into gameplay. Jumping is a counter that will throw opponents off their rythm.
The 'Blade Speed' multiplies with -1,1 in order to always change direction when deflecting and exponentially increase the speed.
Its important that the game feels fair in order to be fun, especially in a competetive PVP game. You want the player to feel like they lost due to their own actions and never because of the game design.
If the box is too big, the game would feel easy and lose its skill element. If the box is too small, the reaction time would get harder and the game would end up being more frustrating than fun.
Limiting the max speed is required to have a balanced gameplay experience.
If the max value is too high the players won't keep up, too low and the game would end up being slow and boring.
A long delay on deflection can feel unresponsive while a short delay will break the animation and feel too easy.
Kill your darlings
Knowing what's best for your game can be hard. That's why it's important to test your ideas before adding them into the final game, to see what it adds to the experience and what it removes.
In my case it was Hazards.
Adding Hazards would make the game feel more random and less skill based when players lose due to them.
That's why removing them from the game was the right choice as a skill based game was one of our goals.
PILLARS MOVING DOWN
BLADE MOVING UP